This week was all about getting comfortable in Maya and beginning the blockout for my fungi-themed kill-dozer, driven by a Himkaji girl. The aesthetic (organic fungal growth fused with industrial machinery) was already predetermined, so my focus was on figuring out how to bring that to life in 3D.

Learning the basics of Maya has been both exciting and frustrating. Simple tasks, such as moving objects or navigating the viewport, took some time to feel natural. I encountered issues with object scaling and snapping, but watching a few tutorials and consulting with Oana helped a lot.

My main challenge was translating the aesthetic into basic shapes. I started with rough forms for the dozer and played with how I might layer mushroom-like elements over heavy machinery. The proportions still need refining, but blocking it out helped me visualise the overall silhouette. It’s a strong start, and I’m looking forward to refining it as I learn more tools.

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