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Showing posts from September, 2025

Week 2 - Communicating in 3D - Marcus Spencer

  Reflection on Modelling Focused on making it clean with quads and edge loops for smooth deformation. Used reference sheets to match proportions and key design details. Compared to the bible, the 3D model captures the stylized proportions but I took some creative liberty to make some changes as well. What’s Working Well The legs look good, realistic with the smooth mesh enabled. Overall silhouette reads clearly from all camera angles. Issues & Solutions Difficulty importing 2D reference images into Maya = solved by asking team member for help Trouble connecting the legs to the body = added extra edge loops and adjusted vertices for a seamless join while maintaining quads. Aesthetic Discussion Visual direction matches the playful, glossy look of the production bible. Stylized proportions translate well into 3D while keeping a “Pixar/Fortnite” vibe. Opinion on Look/Direction Like the clean, toy-like style and bright color scheme. Ende...

Week 1 - Communicating in 3D - Petrol Tortise - Marcus Spencer

Image
  - Unique design : Stylized Pixar/Disney racer look; plasticky/toylike aesthetic; balance of charm and functionality.  - Commercial examples : Fortnite skins, Wreck-It Ralph: Sugar Rush , Disney Infinity , Pixar’s Cars / Lightyear . -  Cohesion : Character and bike share glossy, toy-like style and matching curves; feel part of the same world. -  Changes or not? : Minor tweaks for practicality or ease of modelling; overall style works well as is.   -  3D adjustments : Refine proportions, define materials (gloss/matte)   -  Aesthetic direction : Fun, family-friendly, stylized, toyetic; broad appeal with polished Pixar/Fortnite vibe.   -  Opinion : Like consistency and playful look   -  Next steps : Test in 3D, experiment with materials. Technical Notes: How to Add to a Custom Shelf Hold Ctrl + Shift and click a menu command to add it directly to the active shelf. Or open the Shelf Editor to create custom buttons, icons,...