Week 2 - Communicating in 3D - Marcus Spencer
Reflection on Modelling Focused on making it clean with quads and edge loops for smooth deformation. Used reference sheets to match proportions and key design details. Compared to the bible, the 3D model captures the stylized proportions but I took some creative liberty to make some changes as well. What’s Working Well The legs look good, realistic with the smooth mesh enabled. Overall silhouette reads clearly from all camera angles. Issues & Solutions Difficulty importing 2D reference images into Maya = solved by asking team member for help Trouble connecting the legs to the body = added extra edge loops and adjusted vertices for a seamless join while maintaining quads. Aesthetic Discussion Visual direction matches the playful, glossy look of the production bible. Stylized proportions translate well into 3D while keeping a “Pixar/Fortnite” vibe. Opinion on Look/Direction Like the clean, toy-like style and bright color scheme. Ende...