Week 2 - Communicating in 3D - Marcus Spencer

 Reflection on Modelling

  • Focused on making it clean with quads and edge loops for smooth deformation.

  • Used reference sheets to match proportions and key design details.

  • Compared to the bible, the 3D model captures the stylized proportions but I took some creative liberty to make some changes as well.

What’s Working Well

  • The legs look good, realistic with the smooth mesh enabled.

  • Overall silhouette reads clearly from all camera angles.

Issues & Solutions

  • Difficulty importing 2D reference images into Maya = solved by asking team member for help

  • Trouble connecting the legs to the body = added extra edge loops and adjusted vertices for a seamless join while maintaining quads.

Aesthetic Discussion

  • Visual direction matches the playful, glossy look of the production bible.

  • Stylized proportions translate well into 3D while keeping a “Pixar/Fortnite” vibe.

Opinion on Look/Direction

  • Like the clean, toy-like style and bright color scheme.

  • Ended up accidentally going for a more feminine build, but I like it so I'll keep going in that direction.

Next Steps

  • Refine leg connection and smooth edge flow.

  • Double-check reference accuracy for smaller mechanical details.

Technical Notes:

8-Side Rule in Topology

  • Meaning: Keep major cylindrical forms (arms, legs, pipes) around 8 sides to balance detail and efficiency.

  • Why Useful: Low poly which is easier to model and can be smoothed by the smooth mesh tool.

  • Adjusting Cylinders/Spheres in Maya:

    • Use the Inputs → Poly Cylinder/Sphere tab to tweak sides before freezing transformations.

Feedback:
  • People said my legs look too squared, so I used the circularise tool to make them look more natural.

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