Week 3 - Communicating in 3D - Marcus Spencer

 Reflection on Modelling

  • Focused on refining surface flow and cleaning up edge loops.

  • Improved topology around curved areas to maintain even quads and prevent pinching.

  • Reference model from the production bible guided proportions and shape language; my version simplifies some details for smoother topology and better deformation.

What’s Working Well

  • Edge flow and form readability have improved, especially around the waist.

  • The character’s overall silhouette follows the reference, but I made some adjustments to proportions (hips).

Issues & How I’m Addressing Them

  • Some areas still feel slightly over-dense in geometry → reducing unnecessary edge loops.

  • Maintaining symmetry has been tricky → typing in exact coordinates when translating to seal the middle

Aesthetic Discussion

  • The model continues to reflect the stylized “Pixar” look.

  • Surfaces are low-poly, fitting the intended family-friendly style.

Opinion on Current Look/Direction

  • Like the clean, simplified shapes and how readable the design is from all angles.

  • Not sure if I should add more detailing on the body or keep the minimal cartoonish tone.

Technical Notes | CommunicatingIn3D

Sculpting Tools

  • What they do: Let you push, pull, smooth, and shape geometry directly. Like digital clay.

  • Why useful: Ideal for fine-tuning organic surfaces or smoothing imperfections.

Feedback:

  • Suggested that the arms look slightly too thin compared to the concept. Agreed; adjusted proportions to thicken the arms slightly for better silhouette balance.


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