Week 3 - Communicating in 3D - Marcus Spencer
Reflection on Modelling
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Focused on refining surface flow and cleaning up edge loops.
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Improved topology around curved areas to maintain even quads and prevent pinching.
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Reference model from the production bible guided proportions and shape language; my version simplifies some details for smoother topology and better deformation.
What’s Working Well
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Edge flow and form readability have improved, especially around the waist.
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The character’s overall silhouette follows the reference, but I made some adjustments to proportions (hips).
Issues & How I’m Addressing Them
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Some areas still feel slightly over-dense in geometry → reducing unnecessary edge loops.
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Maintaining symmetry has been tricky → typing in exact coordinates when translating to seal the middle
Aesthetic Discussion
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The model continues to reflect the stylized “Pixar” look.
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Surfaces are low-poly, fitting the intended family-friendly style.
Opinion on Current Look/Direction
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Like the clean, simplified shapes and how readable the design is from all angles.
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Not sure if I should add more detailing on the body or keep the minimal cartoonish tone.
Technical Notes | CommunicatingIn3D
Sculpting Tools
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What they do: Let you push, pull, smooth, and shape geometry directly. Like digital clay.
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Why useful: Ideal for fine-tuning organic surfaces or smoothing imperfections.
Feedback:
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Suggested that the arms look slightly too thin compared to the concept. Agreed; adjusted proportions to thicken the arms slightly for better silhouette balance.
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