Week 4 - Communicating in 3D - Marcus Spencer
Reflection on Modelling
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Focused on refining the upper torso and ensuring smooth, natural surface flow.
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Sculpting the chest area has been challenging, especially maintaining correct shape, symmetry, and stylized proportions while keeping clean topology.
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Needed to find a balance between anatomical believability and the simplified, “toy-like” aesthetic of the production bible.
What’s Working Well
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Edge flow now follows the form more naturally and supports better deformation.
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The Smooth tool have been helpful for fine adjustments.
What’s Causing Issues / How I’m Addressing Them
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Difficult to get the curvature right without unwanted creases or sharp transitions.
→ Adding supporting edge loops and checking the mesh from multiple angles.
Aesthetic
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The model continues to fit the stylized Pixar/Disney visual language.
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Simplified, clean surfaces read well from all angles.
Opinion on Current Look/Direction
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Like how the character’s form is starting to look cohesive and polished.
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Still unsure whether to add slight surface definition or keep everything fully smooth for a toy-like look.
Next Steps
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Finish refining torso and shoulder connections.
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Prepare mesh for UVs and early texture testing.
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Share updated files with the team via OneDrive for feedback.
Technical Notes:
Using Microsoft OneDrive for Team Collaboration
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Upload Maya files to the shared OneDrive folder.
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Use version naming to avoid confusion.
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OneDrive automatically syncs and updates shared files for all team members.
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Ideal for keeping models and textures consistent across devices and collaborators.
Feedback:
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Said the chest and torso area looked a bit too flat from the side view.
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Adjusted curvature slightly and re-sculpted using soft selection for smoother form.
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