Week 5 - Communicating in 3D - Marcus Spencer

 Reflection on Modelling

  • Translating the 2D concept into 3D stayed faithful to the reference, only modifying proportions slightly.

  • Had major challenges importing and connecting multiple Maya files from different group members. We had version mismatches, broken references, and inconsistent file types (binary vs ascii)

  • Missing one team member made workload management harder; the remaining members had to divide tasks more evenly and take on extra modelling and cleanup work.

Final Thoughts on the Model vs. Designs

  • Despite the technical setbacks, the model still reflects the original production bible ok.

  • Simplified finer details and focused on overall form to keep the look cohesive with the team’s other assets.

Why the Design Changed / Didn’t Change

  • Only small changes were made to streamline the integration process and fix overlapping geometry when merging scenes.

  • The design itself stayed true to the bible.

Discussion on Aesthetic

  • Cohesive surface style and proportions make the whole scene look unified, even with different modellers contributing.

Satisfaction / Remaining Changes

  • Satisfied overall, especially given the lack of a full team and file-integration difficulties.

  • Would still like to refine how assets import and reference into a shared scene to avoid scaling or alignment issues.

  • If time allowed, would improve coordination and file-naming standards within the group.

Feedback:

  • Said it would look better with textures and colours. Unfortunately, lack of time/group members didn't allow for it.

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