Week 5 - Communicating in 3D - Marcus Spencer
Reflection on Modelling
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Translating the 2D concept into 3D stayed faithful to the reference, only modifying proportions slightly.
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Had major challenges importing and connecting multiple Maya files from different group members. We had version mismatches, broken references, and inconsistent file types (binary vs ascii)
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Missing one team member made workload management harder; the remaining members had to divide tasks more evenly and take on extra modelling and cleanup work.
Final Thoughts on the Model vs. Designs
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Despite the technical setbacks, the model still reflects the original production bible ok.
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Simplified finer details and focused on overall form to keep the look cohesive with the team’s other assets.
Why the Design Changed / Didn’t Change
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Only small changes were made to streamline the integration process and fix overlapping geometry when merging scenes.
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The design itself stayed true to the bible.
Discussion on Aesthetic
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Cohesive surface style and proportions make the whole scene look unified, even with different modellers contributing.
Satisfaction / Remaining Changes
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Satisfied overall, especially given the lack of a full team and file-integration difficulties.
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Would still like to refine how assets import and reference into a shared scene to avoid scaling or alignment issues.
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If time allowed, would improve coordination and file-naming standards within the group.
Feedback:
- Said it would look better with textures and colours. Unfortunately, lack of time/group members didn't allow for it.
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