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Showing posts from October, 2025

Week 5 - Communicating in 3D - Marcus Spencer

  Reflection on Modelling Translating the 2D concept into 3D stayed faithful to the reference, only modifying proportions slightly. Had major challenges importing and connecting multiple Maya files from different group members. We had version mismatches, broken references, and inconsistent file types (binary vs ascii) Missing one team member made workload management harder; the remaining members had to divide tasks more evenly and take on extra modelling and cleanup work. Final Thoughts on the Model vs. Designs Despite the technical setbacks, the model still reflects the original production bible ok. Simplified finer details and focused on overall form to keep the look cohesive with the team’s other assets. Why the Design Changed / Didn’t Change Only small changes were made to streamline the integration process and fix overlapping geometry when merging scenes. The design itself stayed true to the bible. Discussion on Aesthetic Cohesive surface style ...

Week 4 - Communicating in 3D - Marcus Spencer

  Reflection on Modelling Focused on refining the upper torso and ensuring smooth, natural surface flow. Sculpting the chest area has been challenging, especially maintaining correct shape, symmetry, and stylized proportions while keeping clean topology. Needed to find a balance between anatomical believability and the simplified, “toy-like” aesthetic of the production bible. What’s Working Well Edge flow now follows the form more naturally and supports better deformation. The Smooth tool have been helpful for fine adjustments. What’s Causing Issues / How I’m Addressing Them Difficult to get the curvature right without unwanted creases or sharp transitions. → Adding supporting edge loops and checking the mesh from multiple angles. Aesthetic The model continues to fit the stylized Pixar/Disney visual language. Simplified, clean surfaces read well from all angles. Opinion on Current Look/Direction Like how the character’s form is starting to loo...

Week 3 - Communicating in 3D - Marcus Spencer

  Reflection on Modelling Focused on refining surface flow and cleaning up edge loops. Improved topology around curved areas to maintain even quads and prevent pinching. Reference model from the production bible guided proportions and shape language; my version simplifies some details for smoother topology and better deformation. What’s Working Well Edge flow and form readability have improved, especially around the waist. The character’s overall silhouette follows the reference, but I made some adjustments to proportions (hips). Issues & How I’m Addressing Them Some areas still feel slightly over-dense in geometry → reducing unnecessary edge loops. Maintaining symmetry has been tricky → typing in exact coordinates when translating to seal the middle Aesthetic Discussion The model continues to reflect the stylized “Pixar” look. Surfaces are low-poly, fitting the intended family-friendly style. Opinion on Current Look/Direction Like the ...